How are games made 4
Sorry. I am really sorry, for that number of bad characters i have writtne in previous part of this serial. When i am trying to write fast, i am touching wrong keys, because of having big fingers, and small keyboard. I will try to repair this, but it will probably continue in each piece of text i will write. So, i am apologized, lets get back to our talking about how are made games. Next person in team is storywriter. His position is a little different in each team, because of which type of game they are doing. It is understandale, that in shooter, writers work ends when he explains enough why you are good, they are bad, and why they are ahooting at you. And for example in RPG, he have to invent main game story (consisting of many small steps, one after another) and at least hundreds of smaller quests, personal stories etc. (Remember Morrowind? than you know what am i talking about. there are thousands of NPCs and all have his presonal stories, they react on you, they wnat something from you..) And now they now think together about how made their job. At end of this phase, they have together one idea, and they are going to make first tryings. Graphics are going to make graphical proposals, how it should look, programmers have their head full of thoughts at routines, subroutines and difficulties with them, writer(s) is going to his desk make a long story from that short cocnept which he have now, and head of tema hopes that money given to them for their work will be enough. (continue tommorrow)
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